Ubisoft Hefty DRM Cracked within Hours

I wrote about Ubisoft’s new DRM scheme that essentially tethers players to their internet connections with very few exceptions. Not surprisingly, TorrentFreak is reporting that the DRM was broken within hours of the first game released using it.

Silent Hunter 5 was released on Tuesday and just a few hours later a cracked version of the game was published on many file-sharing sites. Ubisoft, worrying that DRM-haters would download the game illegally, quickly responded to the news about the cracked DRM and released a statement in which they downplay ‘the issue’.

Ernesto at TorrentFreak also has a good survey of reactions to the DRM system itself which range from skeptical to downright irked. Not surprisingly, this latest attempt at IP terrorism has only resulted in more users seeking the better experience afford by pirated versions of the game.

We’re seeing a lot of that lately, aren’t we?

Ubisoft’s DRM as Annoying as Expected

I missed this story at Slashdot when it first broke, that the game maker was planning on a DRM scheme that relied on a continuous network connection. Not just a network connection to occasionally validate keys for play or on first launch only–all the time.

The folks at PC Gamer have had a chance to try out a couple of the games using the new system. Their experiences are exactly as bad as you’d guess from the description. Sure, network access is getting there but it is far from ubiquitous. And the requirement precludes many quite reasonable circumstances, such as gaming while on a long haul flight or to pass some time on a gaming laptop while out of pocket.

This takes treating gamers like mere license holders instead of owners to a whole new level.

Updated: Ars has some new information which tones down the extreme cases somewhat but it still does nothing for the totally disconnected play I speculated about being impossible.